Monday, 15 December 2008

Evaluation

With my video complete i will now write an evaluation.
In this project i have learned about using Adobe premiere and Dv cameras.
I feel that in Adobe premiere i have learned the basics of using the programme and then extended these to create the final piece. I believe that i have learned enough to be able to create another video project for my final piece. I also adjusted the sound on Adobe premier to improve my piece.
I have become very comfortable using the DV cameras and feel that i can handle them very well. I have learned how to set up, operate and adjust the cameras. I believe that i can use my new skills to create a film project as my final piece.
I believe that the continuity editing was done very well. It was quite difficult but at the same time forced me to be precise and careful in my work and made me recognise errors made. It was more difficult than i had expected but i still enjoyed this process. I think my final project was edited very well but could have been a little more accurate.
If i were to produce another film i would be sure to gather more material as i discovered that continuity editing does cut down on the film greatly. I would also try to use more techniques.
Overall i think this project was a success as i learned a number of new skills which will help me in my main project and produces a reasonable quality piece.

Thursday, 4 December 2008

Wednesday, 22 October 2008

Introduction

180 degree rule
This rule states that two characters or objects should always have the same left/right relationship to each other. If the camera crosses over an imaginary axis, this relationship is disrupted. This means that both characters appear on the same side and the eyelines will not match. This can be overcome however if the cameraman records the changeover or crossing of the axis, but then the camera will have to remain on that side unless the cameraman films the changeover again.

Match on action
A match on action shot shows an interaction between a character and another character or object by the use of cutting between shots of the interaction. For example a wide shot of a character walking towards a door and reaching for the handle, then a reverse shot close up of them reaching for and grabbing hold of the door handle. The rule is that the distance between the characters hand and the handle in the wide shot must be the same as the distance in the close up otherwise there will be a jump in the movie and the tow shots will not match and flow.